Welcome back to the Scrapheap!  Today we’ll be walking through a deck based around strangers and warp.

The Big Idea

Warp is extremely powerful.  Maybe even on the level of Storm from Magic the Gathering.  Can we leverage that power by giving almost all of the cards in our deck Warp?  Is it possible that Clever Stranger is the best warp card in Omens of the Past?  I know Heresy right?

The Journey

The initial idea was to play a 3-Faction stranger deck and give everything warp.  There are two not-strangers in the deck.  Waystone Infuser and Combrei Emissary.  Waystone Infuser gives all of our Sigils, Seats and Banners warp and is a great blocker.  Combrei Emissary let’s us double dip empower triggers off the top of the deck.

NOTE:  You’ll notice a complete lack of removal here.  This is intentional as a deckbuilding exercise.  When working on a new deck concept I try to push the theme as much as possible.  If you do that and the deck works, then you can start to trim non-essential pieces for interaction.

While I did win some games with the deck it just felt average.  It felt like a bad midrange deck that lost to all of the top tier decks of the format. The fixing strangers were also overkill.  The influence requirements were not that steep and we could have expanded into a fourth faction easily.

The deck lacked a Cohesive gameplan, besides play lots of strangers and hopefully make them big.  Chalice is already doing that and is much better at it.  It also has additional win conditions in the form of Channel the Tempest.  It’s tempting to click that delete button, but don’t do that!  Just export it, throw it up on EternalWarcry and mark it as a work in progress.  I put the deck away for a few weeks and decided to come back to it.

When I returned to the deck I decided to approach it from a new angle.  Ok so we can play all of our units from the top of the deck, we’ve “Lords” that buff all of our units and we have ways to give those units haste.  Could this actually be a combo deck?

Now this is more like it!  We dropped the empower package in favor of  Workshop forge which allows the deck to move into OTK (One Turn Kill) territory.  Running the full playset of Reunite allows our combo to be more consistent and lets us run useful 1-ofs that we can tutor for if the situation requires it.

The List

4 Argenport Stranger (Set2 #246)
4 Combrei Stranger (Set1 #410)
3 Feln Stranger (Set1 #409)
4 Reunite (Set2 #249)
4 Determined Stranger (Set1 #92)
4 Clever Stranger (Set2 #178)
1 Swift Stranger (Set2 #24)
4 Battle-Tested Stranger (Set2 #58)
1 Bereaved Stranger (Set2 #241)
4 Waystone Infuser (Set2 #63)
4 Workshop Forge (Set2 #182)
4 Fortunate Stranger (Set1 #364)
4 Prophetic Stranger (Set2 #214)
2 Fire Sigil (Set1 #1)
4 Time Sigil (Set1 #63)
1 Justice Sigil (Set1 #126)
1 Primal Sigil (Set1 #187)
2 Shadow Sigil (Set1 #249)
4 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)
2 Seat of Progress (Set0 #58)
2 Seat of Wisdom (Set0 #63)
2 Seat of Order (Set0 #51)
4 Seat of Vengeance (Set0 #55)
2 Seat of Fury (Set0 #53)

View the deck on EternalWarcry.com

Moving Forward

The powerbase is suboptimal at best.  We’re often playing cards off-curve because we’ve got too many depleted power sources.  Someone who is great at powerbases could make this much more consistent.

The stranger package also could be looked at.  Do we really need 4x fortunate stranger?  Would Ferocious stranger be a better finisher than Prophetic stranger?

All in all I’m happy with where the deck ended up and consider the concept a success.

The Verdict

I hope this makes up for that awful Nostrix Shimmerpack deck featured last time!.  Check out the rest of our article series and be sure to to get notified of when new articles are posted!

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