Hey everyone! Micah, here and we are back today with one last sweet brew before Christmas! For my opponents who have been asking for a list I’m sorry this took so long! I was having so much fun creating different variations on the deck I couldn’t stop tinkering. So what deck are we talking about? You can’t see it? No, you can’t, because its FULL of Unseen. Spooky. Decklist is below, lets get to it!
Comfy (PJS) Ninjas
Comfy Ninja is an Aggro-Control deck.
- last updated 12/23/17
- Eternal Warcry Decklist
- Shiftstone Cost: 51,200
4 Permafrost (Set1 #193)
4 Vara’s Intervention (Set3 #207)
4 Wanted Poster (Set3 #106)
4 Darkveil Agent (Set3 #160)
3 Kothon, the Far-Watcher (Set2 #218)
4 Miris Nightshade (Set3 #217)
4 Tranquil Scholar (Set2 #76)
4 Winter’s Grasp (Set3 #168)
4 Skywalk Enforcer (Set3 #276)
4 Slay (Set2 #236)
4 Rindra, the Duskblade (Set3 #277)
4 Zelia, the Vain (Set3 #244)
3 Justice Sigil (Set1 #126)
3 Primal Sigil (Set1 #187)
4 Shadow Sigil (Set1 #249)
4 Amethyst Waystone (Set3 #201)
4 Common Cause (Set3 #279)
4 Crest of Cunning (Set3 #267)
4 Crest of Vengeance (Set3 #264)
2 Seat of Cunning (Set0 #62)
Oh my god, this deck. Late the other night I decided I wanted to try out some curse tribal. This, like many good deck ideas, started after I got completely wrecked by a Skywalk Enforcer during a draft. I quickly built a variation of the deck you see above and went on a 14-6 run. The deck has the potential to be BONKERS, but it really depends on your draw. Probably the most imporant thing about this deck for me is that its a blast to play. I mostly play constructed to earn gold for drafting, but I kepy playing (and am still playing) this deck just for fun. Let’s take at look at these unseen.
Skywalk Enforcer is the reason to play a curse deck. It doesn’t die to torch or annihilate, it has evasion and it grows very quickly if you opponents have units to curse. This enforcer ends game very quickly. Most of my easy wins came off the back of 1-2 of these and a permafrost or 5.
Duskveil Agent is probably the most important card in the deck and is the most important target for your opponents to kill. If they don’t then your entire team starts getting aegis. Triggering nightfall is obviously required, but we’ve got that covered.
Miris Nightshade is such a fun card. Once you get something cursed she’s hugely under costed stat-wise and her ultimate is extremely relevant. One of her more important roles is enabling a turn 3 Zelia, the vain.
Everyone knew Rindra was going to be insane when it got spoiled and everyone was correct. This thing beats down and makes racing nearly impossible. It also triggers night, which allows all of our night matters cards to shine.
Zelia is the reason for this season of my Eternal deckbuilding. She is the kind of card that is incredible in a draft environment but doesn’t always make it to constructed. I’m happy to report that her performance thus far is not helping with this whole vanity thing. Left unchecked she will completely take over the game. She also plays curses with turn on our curses matter cards.
Kothon? Yep! Adding justice to our power base allows us to play this powerful Unseen. It doesn’t really do anything special in this list, but its “better” than the other primal and shadow unseen we aren’t playing. It’s also good against Oni Ronin decks assuming they don’t find their torches.
Permafrost has never felt better. The premiere curse of our deck. Save these for things you permanently want to be incapacitated forever. Worldbearer Behemoth for example.
Winter’s Grasp is not permafrost, but it gets the job done (Lin-Manuel Miranda approved). It triggers night which is extremely relevant. And you are always happy to see your next copy because it turns your already played copies back on.
I didn’t want to like Wanted Poster. But I do. It’s cheap, it will eventually draw you cards and it adds curse density to our deck. I’ve tried out most of the other cheap curses and I keep coming back to this card.
Tranquil Scholar rounds out the riff-raff here. It is an Unseen and will occasionally give relevant battle skills to our units (Overwhelm or Killer on Zelia for example). It got a bit worse with the change to reckless, but let’s be real. Our opponents won’t be able to block anyways.
Vara’s Intervention is just amazing here. The -1 health is great against Oni Ronin starts and using it on a Dawnwalker is like THE BEST. It can also be used to push through damage towards the end of a game. Vara’s saved the best for last though. For 1 power we can return any Unseen to our hand from our void. This is relevant because the buffs to Skywalk Enforcer and Zelia remain through the void. I’m very very happy to see designs like this in Eternal.
One great thing about adding Justice is we get access to Slay. It is great with Wanted Poster. Note you should be saving this for units that can’t be stunned.
The power base is something I’ve been tinkering with (including a Sigil-less 4 color version so we could play Disjunction) and I’m fairly happy with where I’ve landed. Waystone is incredible at finishing games, which sounds weird but its damaging opponents and preventing their units from blocking. The crests smooth our draws and help us find outs. Another amazing addition to the game. Why did we only get 6 crests Direwolf? WHY!
Common cause it what allows this greedy power base to actually work. It is on 90% of the time and I’ve been very happy with it.
That’s all for today! Happy Holidays everyone!
Keep Or Mull
Check your answer!
This would be a bit of a speculative keep, but I would keep this hand. We have Darkveil on turn 2, which means we’ll get an additional draw to find our third power. Winter’s Grasp get’s us another night cycle and another draw.
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There is a slay behind that Scholar, but I’m still not keeping this hand. 5 power is too much.
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This one is a bit of a weird duck, but we keep this. Kothon on 2 and the potential to play Zelia or Rindra on 4.
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This is what we came here to do folks. Keep this one all day long.