Hey everyone! It’s Micah, and I’m back with a post-birthday brew! I’m 37 now and as such an extremely old man. I’ve spent my youth pretending to be a Ninja and now I’m ready to scream at people to get off my lawn! Which brings us to today’s decklist, Skycrag Diesel.
- Testing Record 54-12
- last updated 12/26/17
- Eternal Warcry Decklist
- Shiftstone Cost: 53,500
4 Oni Ronin (Set1 #13)
4 Snowcrust Yeti (Set2 #105)
4 Torch (Set1 #8)
4 Champion of Fury (Set2 #187)
4 Darkveil Agent (Set3 #160)
4 Ornate Katana (Set1 #23)
4 Rakano Outlaw (Set1 #20)
3 Oni Quartermaster (Set1 #32)
4 Shogun’s Scepter (Set1 #26)
4 Vadius, Clan Father (Set2 #191)
4 Jekk, Hunted Fugitive (Set3 #36)
4 Jotun Feast-Caller (Set3 #187)
8 Fire Sigil (Set1 #1)
8 Primal Sigil (Set1 #187)
4 Crest of Fury (Set3 #266)
4 Seat of Fury (Set0 #53)
4 Skycrag Banner (Set2 #186)
The community has rightly been spending its time exploring all the brew-space that The Dusk Road has brought to us and rightly so. But I was having a blast playing Skycrag Aggro before the new set was released and I wanted to see what a good stuff version of Skycrag looks like these days. The deck is very good and we went 16-4 in our 20 test matches. Perhaps the scariest part about this deck is that I’m 100% sure it isn’t optimized. Let’s get to the individual card choices.
If it isn’t broke, don’t fix it! These three have been fixtures of Skycrag Aggro since Set 2 released and they continue to earn their places here.
Skycrag Champion has always been great, but Jekk makes units with charge even better than in the past.
I imagine everyone was nodding their heads in agreement until they got to Darkveil Agent in the list. Let me see if I can convince you that she deserves a spot here. She smooths our draws which is a subtle effect, but you shouldn’t disregard it. Keeping a 2 power hand feels so much better when you also have a Darkveil. She is often another Aegis unit which this deck really wants. In addition she can break Runehammers and is also reach. I’ve killed multiple opponents with the Night damage. Just try her out if you don’t believe.
Torch. Phew! Back to our regularly scheduled burning.
Vadius is still as good as he always was. Things are a little dicier than they were before 6/7 Worldbearers, but he still gets the job done. He plays well with all of our weapons and with Jekk.
Shogun’s Scepter is just another extremely efficient card. It buffs a unit and makes an Oni Ronin. Whats not to love?
Ornate Katana is not known for its intricate decorations, but for its ability to replace itself and buff a unit. Preferably one with quickdraw.
Jekk continues to blow me away. Apparently being hunted has hardened him and now he gives absolutely zero yetis. He doesn’t care where you come from, this man is now the Oprah of Weapons. You get a weapon, you get a weapon and you get a weapon! One note of caution here: Beware Madness. My game against Uberoy was all but in the bag until they stole Jekk and gave all three of their grenadin +4/4 for lethal.
I’ve been looking for a home for Jotun Feastcaller ever since I crafted the playset and I think this is finally it. Warcry often pushes this Jotun over the edge in terms of stats, and if we don’t get the correct warcry hits you can just slap a weapon on it.
The real power here though is the threat that the card represents. Most opponents need to throw 2 spells at this to kill it and that is a luxury this deck just doesn’t provide them. The deck is so threat dense that eventually something will stick and it will take over the game. If I have a Jekk and a Feastcaller in hand, it’s often correct to play the Feastcaller first. Most opponents will scramble to kill it and that means Jekk is free to take over. Jekk may be hunted, but he’s the one bringing home this feast.
Oni Quartermaster is the only card in the deck that isn’t playing the whole playset. The combo with Jekk feels too strong to not include, but you really only want to see 1 of these in a game. And you only want to play them after Jekk is on the board.
I’ve said it before and I’ll say it again, I LOVE CRESTS. They make those triple influence costs managable on curve and they cause more games to be playable.
It’s almost a meme at this point, but any Primal deck that gets posted without Strategize immediately causes a post to be created asking if you’ve thought about Strategize. I will say that I have, but I haven’t tested it AND I don’t think the deck wants it. This deck draws a ton of cards already. Strategize will never go face. Every other non-power card in the deck can kill our opponent.
Cinder Yeti is another card that I could see sneaking back in here. Once Jekk gets a big enough bounty on his head I can see cutting the Quartermasters and replacing them with Cinder Yeti.
Soulfire Drake: We’re running 8 diesels which means there’s no room for this bad girl. If Feaster doesn’t continue to earn its place we’ll try and bring back Soulfire.
All the other Yeti: This isn’t a tribal deck dammit!
This deck is scary good. 80% win-rates are nothing to sneeze at and decks like this make me think that a rotation will eventually be a welcome breath of fresh air. That’s all for today! Thanks for reading!
Keep Or Mull
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This is a hard one because we don’t have a 1-drop and only 1 unit to play before turn 5. I think this is a sketchy keep on the power of Champion and Jekk.
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This is a real easy redraw. No units on turn 2 or 3 means we aren’t winning anytime soon.
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T1 Oni Ronin, T2 Oni Ronin all day long. Snap keep.
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Another slightly awkward hand, but I think this is a keep. We can play Snowcrust Yeti on T1. If we draw another 1 or 2 drop we can play them. If not we can scout-land T2 and then Scepter turn 3. And then Jekk of course!