Hey everyone!  I’m Micah and I’ve been unexpectedly absent from the Eternal community for a bit.  But I’m back today with a deck that I managed to make masters with this month.  I wish I could tell you this deck was built after many hours of testing and thought, but the reality is quite different.

Last night I drafted what I thought was a solid, but not great Rakano draft deck and promptly went 0-3.  I had zero gold and the thought of trying to grind 5,000 more put me into a bit of a tilt and I decided that I just wanted to punish someone.  I wanted to win and I wanted to win fast.

I remembered there had been a really low to the ground Rakano deck last fall that had won by playing pump spells on really efficient 1-drops.  I decided to throw everything Dusk Road brought to that gameplan and here we are!  Masters on Day 5, which is a personal best.

The Deck

Surprise! It’s Rakano


Importable Decklist

4 Fearless Nomad (Set1 #311)
4 Finest Hour (Set1 #130)
4 Oni Ronin (Set1 #13)
4 Pummel (Set2 #6)
4 Torch (Set1 #8)
4 Ornate Katana (Set1 #23)
4 Rakano Outlaw (Set1 #20)
4 Rampage (Set1 #17)
4 Yeti Sage (Set3 #14)
4 Unseen Commando (Set3 #122)
4 Valkyrie Enforcer (Set1 #151)
4 Whirling Duo (Set3 #254)
9 Fire Sigil (Set1 #1)
8 Justice Sigil (Set1 #126)
2 Diplomatic Seal (Set1 #425)
4 Rakano Banner (Set1 #427)
4 Seat of Glory (Set0 #56)

The Cards

The core of the deck is similar to most Rakano decks.  This version though wants to pack as much punch as possible into its 1-drop slot.  That means we’re running Fearless nomad over Pyroknight.  Nomad can also attack into an 2/3 Steady Marshall without raising too many eyebrows.

Rakano Outlaw continues to be impressive and is a great target for your pump spells and Ornate Katana’s.


Yeti Sage is the most important part of why this deck is so explosive.  Most of the other Double Damage cards just come down too late in the game to really make an impact.  Yeti Sage comes down on early while your opponents are still developing their board.  That means they’re tapping out and you are free to teach them a lesson.  Never tap out vs Yeti Sage. The Trail Stories is mostly trinket text here but is occasionally relevant.

Unseen Commando and Whirling duo are standard Rakano inclusions, but they get even better when paired with pump spells.


Finest Hour is our most versatile pump spell.  It costs 1 power and can be played on both offense and defense and thus should be considered a more valuable spell than Pummel.  If you need to use a pump spell to get past a blocker and both spells let your unit live, use Pummel.  Finest our is also one of the only ways we can get though x/6 bodies like Sandstorm Titan.

Rampage and Yeti Sage are great friends and unless you have lethal you should be saving Rampage for our old friend.  One thing to note is that Rampage will give Yeti Sage an additional Battle Skill so casting before combat is sometimes correct.

Pummel is fine.  We need 8 1-power pump spells.  Also can occasionally be used on to Scout for lands.


Ornate Katana is our only permanent buff.  Weapons are extremely dangerous on double damage units in a meta full of Madness.  Rakano Outlaw and Yeti Sage are the main targets here.

Enforcer gets us out of jams and was great throughout my climb to masters.  Most often used against opposing Whirling Duos or Unseen commandos.

Torch is Torch and if I didn’t play 4 copies Alpaca would derail the reddit discussion.  Also, in this case, it’s correct to play 4.


Quick note about the power base here.  We’re running 27 which probably seems high to those of you running 8 5-6 drops and 25 power.  But you’re wrong.  We need 3-4 power to function well.  If you like to roll the dice by all means cut it down to 25.

Only running 2 diploseal because we really want our Seats to be online on turn 1 when we have Fearless Nomad.

How Do We Win?

We win with the normal Rakano gameplan of playing Duo and Commando and smashing face.  The only time you deviate from that plan is if Yeti Sage is on the battlefield.  Whenever Yeti Sage is on the battlefield you have to be checking for lethal.  Always be checking for lethal.

During my run opponents were not respecting just how dangerous Yeti Sage is.  I’ve killed opponents at 19 life because they didn’t realize they were about to die.  Obviously, this becomes less of an advantage if the deck becomes a known quantity.  Until then enjoy the free wins!

The Matchups


Skycrag, Rakano, FJP Plate, Stonescar Slingers.


Grenadins, Armory, Lifeforce, Revenge Makto


Removal Pile, Temporal, Chalice, Time, Feln Control, People you’ve played against before.


Keep or Mull

Check your answer!

This is a keep because we have Yeti Sage and Rampage.  Definitely better on the draw than on the play.


Check your answer!

Textbook Keep here.  Would love to draw a 2-drop.


Check your answer!

You can’t keep 5 power hands with this deck.  You can occasionally keep 4 power hands though.

Check your answer!

I would keep this while playing the ladder, but probably not during an ETS.


Check your answer!

Another good hand.  Hopefully we draw into another pump spell.

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